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#Return to the ghost tower of inverness pdf free#
The journey to the Free City of Greyhawk is quite uneventful. "He seemed decent," he says, "though I'm always wary of referrals." Thorgrim checks to make sure he has all his equipment. Hepla and Berenn thank the captain of the Gargoyle and looks forward to the next trip. With many thanks to Captain Calon, you bit farewell to The Gargoyle and make your way along the wharfs to your next ship, The Dirty Greed. With his connections, you find a merchantman heading that way, which leaves first thing in the morning. His craft just isn't quite equipped for a journey along the Nyr Dyv, but he is happy to assist you in finding another ship. Throughout the journey, you become decent friends with the half-elf captain. The captain lets you below so you don't get wet (unless you have magic to aid you), but either way you make it to Dyvers on the afternoon of Earthday the 13th. It takes two days, with the weather staying pretty decent, except for a period of heavy rain your second day. The journey to Dyvers is pretty uneventful. Rakk smiles, but he obviously is still not feeling good about the boat. When the boat sets sail Elrae tunes his cittern and sings a few sea faring songs.Įveryone applauds except the dour Berenn, who rolls over and tries to catch up on some sleep. He doesn't like water and this isn't helping. Rakk will move to the middle of the boat and clean his equipment. "Well, it's not the Horn of Iggwilv, but it works," he says. When the boat gets under way, Thorgrim gives a mighty blast from his new horn.
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Basically two to three weeks to get where you need to go." "It's probably about a 2 week trip to the Free City of Greyhawk, and another day or two to Hardby. "I think it is a 5 day boat ride, yes?" she asks. Noot helps too, and the captain, a young half-elf named Calon, though unsure of the rest of these "landlubbers", is pretty impressed with Noot!ĭepending on the length of the journey Hepla will spend most of the time teaching spells or reading one of her books. She uses her boating skills to help while on board the Gargoyle. Vaddara is in a better than average mood with cool weather moving in. It's demanding to deal with such a large, powerful, and versatile group, but it also allows the campaign to often take on more epic qualities.Īnyway, I hope everyone likes to read these half as much as we enjoyed playing them! I also have to bump up many encounters, using 3rd ed versions of many monsters to challenge them. Yes, they are a very powerful group, which is why I try to limit their magic. He's pretty tough with a 20 strength and I think 150 hit points, or so! I had to seriously downgrade his power to fit my campaign, but since I was using 2nd ed, I used the half-giant race rules from Dark Sun, which seemed appropriate. Rakk was an old-school character that the player used back in Gygax and Arneson's actual campaigns.
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They have very high hit points, especially Rakk. They have excellent armor (thanks to slaying the Green Dragon Caustichlorinus). Going into this adventure, I believe they are about 8-9th level.
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